Hello and welcome. It’s been well over six months since my last update.
Well here we are again. Since I last posted I started the project over from scratch in Unity. I felt a little odd and awkward posting about redoing all the thing’s that I had already done and I suppose that’s why I haven’t updated in so long.
That said, I am extremely excited about where I am and where the project is. This past Monday I presented a very early prototype to the IGDA RI Chapter. I got a reception that was generally very good and I got some useful feedback on where to go from here. I have some decisions to make about the direction to go in terms of the art style. It was suggested that I may want to scale down the graphics and go for a specific retro look. I’m inclined to at least give that a try, my only hesitation is that I really want a pretty heavy focus on characterization, and being able to have characters with distinctive looks is very important to me.
I’m going to work towards fleshing out some of the mechanics that are currently in the game and get a demo ready that I can hand out to some people to do some playtesting, hopefully by early May. Also, I fully intend to keep this page far more up to date than I have over the past months. I’m also going to look into “going premium” with wordpress and getting some traffic here. If you have any tips on that, let me know!