Only yesterday did I announce my newest project and I find I’ve already made some good progress. I suppose this is the way development works though. Progress fast at the beginning and slowly getting bogged down with minutia. But hey, I can enjoy it while it lasts!
Spent my morning implementing basic ai for the ships. I also made them destroyable and even created an explosion. Want to see?
I’m going to have a few buttons for the player to press and I’m debating whether I want semi-transparent ones that are on top of the play space, or if I want to bump the playspace up a bit and have a solid menu on the bottom. I see pros and cons to both… I’ll probably test out both methods and see what looks/feels better, but I’d love to get some input on the topic. What do you think?